AI Insights · Timothy · December 2021
Top 5 Solitaire Games Performance in Kenya Q4 2021
An overview of the performance metrics for the top 5 Solitaire games on a unified platform in Kenya during the fourth quarter of 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Solitaire games in Kenya demonstrated varied performance metrics across downloads, revenue, and active users on a unified platform. Here is a detailed look at each game's performance based on data from Sensor Tower.
Solitaire Grand Harvest by Supertreat saw its weekly revenue peak in mid-October at approximately $157, with a notable drop in early November to around $48. The game recovered towards the end of December, reaching about $134. Weekly downloads fluctuated, peaking at 97K in the week of December 20. Active users ranged from 297 to 390, with a peak in late December.
Solitaire Cruise Tripeaks Game from Samfinaco LLC had a stable revenue flow, starting at $55 at the beginning of the quarter and ending at $50 in the last week of December. Downloads showed a significant decline, dropping from 114K in early October to just 1K in early December, with a modest recovery to 22K in the week of December 20. Active users ranged from 143 to 309, with a slight increase towards the end of the quarter.
King's Pyramid Solitaire Saga experienced consistent revenue, peaking at $47 in late October before settling around $24 by the end of December. Downloads were minimal, with only a few spikes in late December. Active users remained relatively stable, fluctuating between 11 and 28 throughout the quarter.
Tiki Solitaire TriPeaks by Scopely, Inc. saw a steady increase in weekly revenue, peaking at $41 in mid-December. Downloads had a notable jump from 9K in early December to 50K by the end of the month. Active users followed a similar trend, increasing from 34 to 70 over the quarter.
Lastly, Solitaire Home Design-Fun Game by HONG KONG FOTOABLE TECHNOLOGY LIMITED showed modest revenue, peaking at $28 in mid-December. Downloads were sporadic, with peaks in early October and late December. Active users were highest at 43 in early October but saw a decline thereafter.
For more detailed insights and data on these games, visit Sensor Tower.